General admission
17 May 2026
Latest verified general application deadline
Game Development High School Course
Build a playable 3D game with Unity and C# while exploring modeling, level design, scripting, and professional game-development workflows.

Build a playable 3D game with Unity and C# while exploring modeling, level design, scripting, and professional game-development workflows.

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Current status
Closed
Eligibility
Grades 9-12; minimum 3.0 GPA
Age range / Year group
14-18 / Grades 9-12
Location / Region
Duke University, Durham
Cost
$2,998; $5,798
Duration
Two weeks
Format
In-person
Accommodation: Residential or commuter
Meals: All meals or commuter lunch
Latest verified cycle: Summer 2026
Main output: Portfolio-ready playable game
Tutors / faculty: Game developers and educators
A practical introduction to game design and programming built around creating a complete 3D game with Unity, C# and modeling tools.
Students progress from importing assets and building environments to implementing collisions, lighting, materials and interface elements.
The course suits creative, technically curious students who want a substantial first portfolio project. No previous coding experience is required.
The Game Development High School Course is a hands-on Summer Springboard experience focused on professional game design, programming and 3D world creation. Students use Unity, C# and modeling tools to build a playable game from the ground up.
Teaching combines individual technical work, team collaboration and contact with industry professionals. Students explore how design and programming roles differ while practicing assets, prefabs, physics, lighting, user interfaces and level development.
The course culminates in a complete, portfolio-ready game rather than isolated practice exercises.
Students use Unity and C#, connecting creative design decisions with real scripting fundamentals.
No previous coding experience is required because programming foundations are introduced at the start.
Industry speakers and visits in the Research Triangle add useful career context.
Residential and commuter options make the campus experience accessible in two distinct formats.
Creative, technically curious students who want to test game design, programming or 3D modeling through a substantial practical project.
You want an advanced coding course, a formal qualification or a program focused solely on game art without programming.
It can be worthwhile for students who want to test whether game development suits them while producing a concrete portfolio project. The combination of Unity, C#, design work, collaboration and industry exposure gives the experience more depth than a short introductory workshop.
The main limitation is cost, particularly for residential attendance, and the course remains an introduction rather than a formal credential. Its value depends on whether the student continues refining the game and reflecting on the technical and creative decisions afterward.
A practical overview of cost, accommodation, meals, dates and provider details to review before deciding.
Cost and what is included
$2,998; $5,798; includes Residential tuition includes the academic course, lodging and all meals., Residential tuition includes academic and weekend excursions., Commuter tuition includes the academic course, lunch and excursions., Commuter programming runs 9:00am-5:00pm, Monday-Friday., Residential tuition includes evening activities and clubs..
Accommodation
Residential or commuter
Meals
All meals or commuter lunch
Provider details
Review the Summer Springboard provider page and official sources before making a final decision.
Dates and logistics
Two weeks; Duke University, Durham.
What to check before committing
Confirm current dates, payment terms, travel arrangements, cancellation rules and what is included with the provider.
Compare this program with similar options before deciding on dates, cost, format and fit.
Compare with similar programsEffort level
Moderate to high.
Best started
Begin planning six to eight weeks before the next application cycle, allowing time for family decisions, documents and travel arrangements.
Main challenge
Balancing C# scripting, 3D design and gameplay decisions within one project.
Try a beginner Unity tutorial to become familiar with scenes, objects and navigation.
Sketch a small game concept with one clear player goal and simple mechanics.
Collect examples of games whose level design, interface or atmosphere you admire.
Prepare application details, travel documents and required forms well before the next session.
Useful if
You enjoy iterative problem-solving and can respond constructively when a game does not work immediately.
Students move through a practical development cycle, combining 3D world building, scripting and repeated testing to produce a complete playable game.
Learn how game design and game programming serve different purposes.
Create and import 3D objects and other game assets.
Build and customize a virtual world in Unity.
Use C# fundamentals to script gameplay and interactions.
Add collisions, physics, lighting, materials, prefabs and interface elements.
Collaborate with classmates and receive insight from industry professionals.
Test, refine and present a portfolio-ready game project.
Next cycle not announced yet. These dates are from the latest verified cycle and should be used as a reference only.
General admission
17 May 2026
Latest verified general application deadline
Session 1
28 June-10 July 2026
Two-week Duke University course
Session 2
12-24 July 2026
Two-week Duke University course
| Milestone | Date | Timezone | Status | |
|---|---|---|---|---|
General admission | 17 May 2026 | Local | Reference date | |
Session 1 | 28 June-10 July 2026 | Local | Reference date | |
Session 2 | 12-24 July 2026 | Local | Reference date |
Students in Grades 9-12
Minimum 3.0 GPA or local equivalent
Grade 8 completed before the program starts
Students starting high school in fall may apply
Recent spring high school graduates may apply
International applicants must demonstrate English proficiency
Students must meet Essential Eligibility Criteria
Commuter tuition
$2,998 — Includes weekday programming and lunch
Funding or discounts
What's included
Residential tuition includes the academic course, lodging and all meals., Residential tuition includes academic and weekend excursions., Commuter tuition includes the academic course, lunch and excursions., Commuter programming runs 9:00am-5:00pm, Monday-Friday., Residential tuition includes evening activities and clubs.
Ask a parent or guardian to create an application-portal account.
Confirm the registration email and complete the account details.
Select Create New Application from the dashboard.
Choose Duke University, the preferred session, Game Development and a tuition type.
Complete the student details with the student present.
Submit the application and pay the required deposit and application fee.
Complete any additional forms or supporting documents requested after review.
The program covers the following focus areas.
Game design and programming
Compare creative design responsibilities with the logic and implementation work of programming.
Unity world building
Create assets, prefabs, materials and customized environments in a professional game engine.
C# gameplay scripting
Use programming fundamentals to control gameplay, collisions, physics and interactions.
Visual presentation
Apply lighting, interface elements and enriched materials to improve the player experience.
Career exploration
Learn from industry professionals and explore game-development careers in the Research Triangle.
Curriculum may be adjusted based on participant interests and current developments.
A typical day during the program.
Students take their selected college-style academic course.
Students join a recreational activity or course-related academic excursion.
College-readiness or personal-development workshops follow the main activities.
Residential students join mentor-led clubs or other evening activities.
The listed instructors are Ernesto Escobar, Executive Director of Duke’s Master of Engineering in Game Design, Development, and Innovation, and Michael Schmitt, an independent developer, educator and former senior instructional designer at Unity Technologies. Their backgrounds combine curriculum leadership, professional development, programming and community work.
Students also collaborate with peers and engage with game-industry experts.
Exact residence-hall assignments are normally confirmed in spring.
After completing this program, participants often pursue:
Refine the completed game into a stronger portfolio piece.
Continue learning C# and Unity through independent projects.
Explore specialist paths in programming, level design or 3D modeling.
Use industry visits and talks to research game-development careers.
Apply the project experience to later computer-science or design study.
The course does not state that it awards academic credit or a formal qualification.
The course takes place on Duke University’s campus in Durham, North Carolina, within the Research Triangle’s wider research and technology ecosystem. Campus life includes academic facilities, residence halls, dining, green spaces and course-related excursions.
Summer Springboard operates the program independently of Duke University.
Compare these related in-person options if you want a different balance of game design, software development and creative technology.
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Best for
Students who want broader coding and career exploration.
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Sean works at the intersection of academic enrichment, program quality and university preparation, with expertise in evaluating pre-university experiences for ambitious secondary school students.
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