Alumni scholarship
31 January 2026
Deadline for the documented $500 alumni scholarship.
UX Design High School Course
A hands-on UX course where students research users, design digital interfaces in Figma, and build a portfolio-ready project.

A hands-on UX course where students research users, design digital interfaces in Figma, and build a portfolio-ready project.

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Current status
Recently closed
Eligibility
Grades 9-12; 3.0 GPA
Age range / Year group
14-18
Location / Region
Seattle, Washington
Cost
$5,798 residential; $2,998 commuter
Duration
2 weeks
Format
In-person
Accommodation: Residential and commuter
Meals: All meals residential; lunch commuter
Latest verified cycle: 2026
Portfolio output: Professional UX portfolio
Instructor: Erik Fadiman
This practical introduction to UX design covers research, user-centered thinking, digital interface design, accessibility, usability, and Figma through interactive projects.
Students critique and present designs, collaborate with peers, and assemble completed work into a professional portfolio.
It best suits creative, technology-minded students who want to test UX design before choosing a university subject or career direction.
The UX Design High School Course is a practical Summer Springboard course focused on creating intuitive, accessible, and user-friendly digital experiences. Students work through research, problem-solving, interface design, critique, and presentation while using tools such as Figma.
The course combines creative and technical learning with projects based on real UX practice. Students also explore design and research careers, participate in campus activities, and experience university life at the University of Washington.
Students create portfolio-ready work rather than only learning UX theory.
Figma practice connects design principles with a widely used professional tool.
Research, accessibility, usability, feedback, and presentation create a rounded introduction to UX.
Career exploration helps students compare design and research pathways.
Residential and commuter choices give families two ways to access the campus experience.
Creative and technology-minded students who want hands-on experience with user research, interface design, Figma, feedback, and portfolio development.
You want an advanced coding course or a purely lecture-based introduction without collaborative projects, critique, or presentation.
This course can be worthwhile for a student seriously exploring UX because it combines design principles, practical software use, teamwork, feedback, and a tangible portfolio. The campus and career-exploration elements add context beyond a standalone design class.
The limitation is price: residential tuition is substantial, and even the commuter option requires a significant budget. A student should value both the academic course and the wider campus experience rather than viewing the program as a guaranteed admissions advantage.
A practical overview of cost, accommodation, meals, dates and provider details to review before deciding.
Cost and what is included
$5,798 residential; $2,998 commuter; includes Residential tuition includes the academic course, lodging, all meals, excursions, and weekend excursions., Commuter tuition includes the academic course, lunch, excursions, and weekday programming from 9am to 5pm., Residential students receive on-campus mentor support and evening activities..
Accommodation
Residential and commuter
Meals
All meals residential; lunch commuter
Provider details
Review the Summer Springboard provider page and official sources before making a final decision.
Dates and logistics
2 weeks; Seattle, Washington.
What to check before committing
Confirm current dates, payment terms, travel arrangements, cancellation rules and what is included with the provider.
Compare this program with similar options before deciding on dates, cost, format and fit.
Compare with similar programsEffort level
Moderate to high.
Best started
Begin planning six to eight weeks before the next application deadline, especially if arranging travel, residential paperwork, or international documents.
Main challenge
Turning user needs and feedback into a clear digital design.
Review a few familiar apps and note where their interfaces help or confuse users.
Practice explaining one design decision clearly and responding constructively to feedback.
Useful if
You enjoy both creative problem-solving and structured iteration.
Students investigate users and design problems, create digital interfaces, test and critique ideas, present their work, and document completed projects in a portfolio.
Learn usability, accessibility, and user-centered design principles.
Use research and problem-framing to understand user needs.
Create digital interfaces with tools including Figma.
Collaborate on team projects and exchange constructive feedback.
Critique and present design ideas clearly.
Assemble completed UX projects and design thinking into a portfolio.
Explore career paths across UX design and research.
Next cycle not announced yet. These dates are from the latest verified cycle and should be used as a reference only.
Alumni scholarship
31 January 2026
Deadline for the documented $500 alumni scholarship.
First application wave
22 February 2026
The application fee increased after this date.
Second application wave
19 April 2026
The application fee increased after this date.
General admission
17 May 2026
Final verified general admission deadline.
Seattle Session 1
27 July-8 August 2026
Course-specific UX Design session.
| Milestone | Date | Timezone | Status | |
|---|---|---|---|---|
Alumni scholarship | 31 January 2026 | Local | Reference date | |
First application wave | 22 February 2026 | Local | Reference date | |
Second application wave | 19 April 2026 | Local | Reference date | |
General admission | 17 May 2026 | Local | Reference date | |
Seattle Session 1 | 27 July-8 August 2026 | Local | Reference date |
Students entering Grades 9-12
Minimum 3.0 GPA or local equivalent
Students starting high school in fall may qualify
Recent high-school graduates may qualify
International students must demonstrate English proficiency
Applicants must meet essential eligibility criteria
Program tuition
$5,798; $2,998 — Residential and commuter options, respectively.
Funding or discounts
What's included
Residential tuition includes the academic course, lodging, all meals, excursions, and weekend excursions., Commuter tuition includes the academic course, lunch, excursions, and weekday programming from 9am to 5pm., Residential students receive on-campus mentor support and evening activities.
Enter basic contact information and verify the email sent by the application system.
Log in, complete the account details, and select Create New Application.
Choose the University of Washington campus, session, UX Design course, and tuition type.
Enter the student's contact information and complete the application with the student present.
Pay the $600 deposit and application fee to hold the program place.
Submit the application and await an enrollment decision, normally within 5-7 business days.
Complete any additional forms released after acceptance.
The program covers the following focus areas.
User-centered design
Study usability, accessibility, and strategies for intuitive digital experiences.
Research and problem-framing
Investigate user needs and define meaningful design problems.
Interface design with Figma
Create digital interfaces using a professional industry tool.
Critique and communication
Present design ideas and practice giving and receiving feedback.
Portfolio and careers
Document completed work and explore UX design and research roles.
Curriculum may be adjusted based on participant interests and current developments.
A typical day during the program.
Students take part in their selected academic course.
Students join a recreational activity or course-related academic excursion.
College readiness workshops or personal-development sessions follow.
Residential students participate in clubs or other scheduled activities.
Instructor Erik Fadiman has more than 20 years of experience spanning UX, brand identity, web design, creative direction, workshops, and team coaching. His approach begins with understanding people, researching problems, and establishing a clear design direction before selecting tools.
The named instructor combines professional design practice with extensive teaching and workshop experience.
Spratlen Hall has no air conditioning, but fans are provided.
After completing this program, participants often pursue:
Use completed UX projects as the foundation of a design portfolio.
Build introductory knowledge for further study in design or technology.
Explore career pathways across UX design and user research.
Develop presentation, critique, teamwork, and design-communication skills.
Apply college-readiness learning to future academic planning.
Participation and portfolio work do not guarantee admission to a university or future program.
The course takes place on the University of Washington campus in Seattle's University District. Students experience an urban research-university setting near Lake Washington, with campus activities and excursions to destinations including Pike Place Market, the Museum of Pop Culture, and a Seattle ferry tour.
Summer Springboard states that most campus programs are not run by the host university or its affiliated departments.
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