Final admission deadline
17 May 2026
Final deadline for the verified 2026 cycle.
Extended Reality High School Course
A hands-on extended reality course where students design immersive AR, VR and MR environments and build a portfolio-ready group project.

A hands-on extended reality course where students design immersive AR, VR and MR environments and build a portfolio-ready group project.

What Succeed checks
We review public program details such as eligibility, age range, cost, duration, location, format, accommodation, meals and application timing.
What Last verified means
Last verified is the latest date Succeed checked the public details shown on this page. Program dates, prices and availability can still change.
How official sources are used
Succeed uses official provider information where available, then rewrites it into a student-facing summary for comparison and planning.
Why some dates are reference dates
If the current cycle is not available, Succeed may show the latest verified cycle dates so you can understand typical timing.
Succeed is independent from this provider unless a partnership is clearly stated.
Current status
Applications open
Eligibility
Grades 9-12; minimum 3.0 GPA
Age range / Year group
Ages 14-18; Grades 9-12
Location / Region
UC San Diego, San Diego
Cost
$5,998 residential; $3,298 commuter
Duration
2 weeks
Format
In-person
Application deadline
Rolling · Next cycle not announced yet. These dates are from the latest verified cycle and should be used as a reference only.
Save programAccommodation: Residential and commuter options
Meals: All residential meals; commuter lunch
Certificate: Certificate and recommendation letter
Main output: Portfolio-ready group XR project
Campus experience: Dorms, workshops and excursions
This practical pre-college course introduces augmented, virtual and mixed reality through 3D modeling, animation, storytelling and UX design.
Students work in groups inside an XR studio to design an immersive virtual space using professional development software and supplied equipment.
It best suits curious students who want to test creative technology and spatial-computing careers without needing previous XR or coding experience.
The Extended Reality High School Course is a practical introduction to augmented, virtual and mixed reality, delivered by Summer Springboard. Students investigate how spatial computing is used across entertainment, healthcare, education and automotive design.
Teaching takes place in an XR studio and centers on collaborative creation. Students use professional tools, 3D modeling, animation, immersive storytelling and UX principles to develop a virtual environment and portfolio showcase experience.
Students create an immersive XR environment instead of only learning the technology in theory.
No previous XR or software-development experience is required, making the course accessible to beginners.
The curriculum connects technical tools with 3D creation, storytelling and user-experience design.
Industry visits and professional speakers help students understand how XR is used beyond gaming.
The finished group project can serve as a portfolio showcase experience.
Students curious about immersive technology, 3D design, world-building or creative computing who want practical project experience.
You want a credit-bearing university course, an individual project, or a narrowly coding-focused program without campus activities.
It can be worthwhile for a student who wants to test whether XR design feels engaging before committing to deeper study. The combination of professional tools, collaborative creation and a portfolio output gives the experience more substance than a lecture-only introduction.
The main limitation is the price, particularly for the residential option, and the project is completed in a group rather than individually. Students seeking college credit should also note that this campus does not award it.
A practical overview of cost, accommodation, meals, dates and provider details to review before deciding.
Cost and what is included
$5,998 residential; $3,298 commuter; includes Residential tuition includes the academic course, lodging and all meals., Residential tuition includes excursions and weekend excursions., Commuter tuition includes the academic course, weekday lunch and excursions., Commuter programming runs from 9am to 5pm, Monday-Friday., All students receive college-readiness workshops..
Accommodation
Residential and commuter options
Meals
All residential meals; commuter lunch
Provider details
Review the Summer Springboard provider page and official sources before making a final decision.
Dates and logistics
2 weeks; UC San Diego, San Diego.
What to check before committing
Confirm current dates, payment terms, travel arrangements, cancellation rules and what is included with the provider.
Compare this program with similar options before deciding on dates, cost, format and fit.
Compare with similar programsEffort level
Moderate to high.
Best started
Begin preparing six to eight weeks before the next application deadline, allowing time for the short answers, payment planning and required forms.
Main challenge
Combining technical development, visual design and group decision-making.
Review basic AR, VR and MR concepts before the course.
Gather examples of immersive experiences whose design you admire.
Bring a PC laptop if possible because some required software lacks full Mac support.
Think about how you will document your contribution to the group project.
Useful if
You enjoy learning new software through practical experimentation.
Students progress from understanding XR concepts to designing and developing a shared immersive environment. Practical work combines creative decisions with professional production tools.
Explore how augmented, virtual and mixed reality fit within spatial computing.
Learn 3D modeling, animation, immersive storytelling and UX principles.
Study XR applications across healthcare, education, entertainment and automotive industries.
Work in a group to plan and prototype an immersive virtual space.
Use professional development software and supplied XR equipment.
Present or retain the completed experience as a portfolio showcase project.
Next cycle not announced yet. These dates are from the latest verified cycle and should be used as a reference only.
Final admission deadline
17 May 2026
Final deadline for the verified 2026 cycle.
Session 1
28 June-10 July 2026
Residential option was listed on a waitlist.
Session 3
26 July-7 August 2026
| Milestone | Date | Timezone | Status | |
|---|---|---|---|---|
Final admission deadline | 17 May 2026 | Local | Reference date | |
Session 1 | 28 June-10 July 2026 | Local | Reference date | |
Session 3 | 26 July-7 August 2026 | Local | Reference date |
Students entering Grades 9-12
Minimum 3.0 GPA or local equivalent
Completed eighth grade before the program starts
International students must demonstrate English proficiency
Students must meet the Essential Eligibility Criteria
Program tuition
$5,998; $3,298 — Residential and commuter options respectively.
Funding or discounts
What's included
Residential tuition includes the academic course, lodging and all meals., Residential tuition includes excursions and weekend excursions., Commuter tuition includes the academic course, weekday lunch and excursions., Commuter programming runs from 9am to 5pm, Monday-Friday., All students receive college-readiness workshops.
Create an account in the official application portal using basic contact information.
Confirm the verification email and complete the account details.
Choose UC San Diego, the preferred session, Extended Reality and a tuition type.
Complete the student information and short-answer questions with the student present.
Sign the required agreements and pay the $600 deposit and application fee.
Submit the complete application for an enrollment decision.
The program covers the following focus areas.
XR foundations
Understand how augmented, virtual and mixed reality form extended reality.
3D design and animation
Apply modeling and animation techniques to immersive environments.
Immersive storytelling
Use world-building and narrative choices to shape user experiences.
XR user experience
Learn introductory UX principles for spatial-computing applications.
Collaborative prototyping
Design and develop a group XR experience with professional software.
Curriculum may be adjusted based on participant interests and current developments.
A typical day during the program.
The selected academic course begins at 9am with college-style, hands-on learning.
Recreation or an academic excursion typically begins at 1:30pm.
College readiness or personal-development programming begins around 3pm.
Dinner is followed by clubs or other residential activities.
The listed instructors include Trisha Williams, Joseph Unger and Amy Winkler, whose backgrounds span XR world-building, game design, film, technical art and virtual-production workflows. Their experience includes work with studios, innovation organizations and UC San Diego’s MAVERiC Studio.
Instructor assignments may vary, but the course page names experienced XR practitioners.
Residential suites are separated by gender; room and suite assignments may vary.
After completing this program, participants often pursue:
Use the XR experience as a portfolio showcase project.
Build foundations for further study in spatial computing or immersive design.
Explore career applications in entertainment, healthcare, education and automotive work.
Receive a program completion certificate and professor-completed recommendation letter.
Reflect on related pathways in 3D art, UX, game design and creative technology.
The course does not award college credit at UC San Diego.
The course runs on the UC San Diego campus in San Diego, California, with teaching in an XR studio. Campus programming combines academic study with college-readiness workshops, local attractions and course-related excursions.
Summer Springboard operates the program independently of UC San Diego.
Compare these related technology and design programs if you want a different technical focus, city or learning format.
Hands-on game design and creative technology
Best for
Students more interested in games than broad XR applications.
Software development and gaming career exploration
Best for
Students seeking a more coding-centered technology program.
University-style engineering study in Cambridge
Best for
Students who want engineering breadth rather than XR specialization.
Save this program in Succeed to compare it with similar programs, dates, costs and formats in one place.
Compare with other programs
Content reviewed by
Co-founder, Succeed | Founder, Immerse Education (2012–2026)
Sean works at the intersection of academic enrichment, program quality and university preparation, with expertise in evaluating pre-university experiences for ambitious secondary school students.
Succeed uses official provider information where available, but keeps this public page focused on comparison and planning inside Succeed.
Course details checked
Dates and tuition reviewed
Eligibility verified
Application process checked
Accommodation and meals reviewed
Safety information reviewed
Refund terms checked
We use source material to verify core facts, then show older cycle dates as reference when a current cycle is not available. Always check current application instructions before applying.